ChamferZone
ChamferZone
  • Видео 45
  • Просмотров 3 386 488
Master the Remesher: Ultimate Guide to Hard Surface Art in Blender
Unlock the full potential of Blender's Remesher Modifier for hard surface art in this special episode tutorial. Whether you're a beginner or a seasoned 3D artist, this special episode dives into every aspect of the Remesher Modifier workflow. Learn how to streamline your process, enhance detail, and achieve flawless results with this guidance and elevate your hard surface modeling to the next level. Join us on the ChamferZone Discord and transform your 3D art and master the art of precision and efficiency with Blender's powerful tools. Don't forget to like, share, and subscribe for more 3D modeling tutorials.
00:00 Intro and Remesher workflow comparison to Zbrush's Dynamesh
6:10 Modifier St...
Просмотров: 35 021

Видео

Learning 3Ds Max - A step by step beginner guide for 3D Artists (Ultimate Weapon Tutorial Prologue)
Просмотров 8 тыс.Год назад
Hi everyone, this video is aimed for people new to 3D and especially to 3Ds Max. It's part of the Ultimate Weapon Tutorial and is intended to be watched before starting the main course. This is the first chapter of the tutorial but can also be watched for anyone that didn't follow the tutorial. In this beginners chapter you will learn everything relevant from navigation, modifiers, tools and sc...
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 1/12
Просмотров 18 тыс.Год назад
Hey everybody, this in-depth tutorial can now be watched for free in it's entirety here on RUclips. It originally released in 2015. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. This is Part 1/12. 🏁 Here is the playlist to all the video...
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter &Marmoset 10/12
Просмотров 4,3 тыс.Год назад
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter &Marmoset 10/12
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 7/12
Просмотров 3,1 тыс.Год назад
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 7/12
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter &Marmoset 12/12
Просмотров 4,4 тыс.Год назад
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter &Marmoset 12/12
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter &Marmoset 11/12
Просмотров 8 тыс.Год назад
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter &Marmoset 11/12
Portfolio ready renders in Marmoset Toolbag and Photoshop (Part of the Ultimate Weapon Tutorial)
Просмотров 6 тыс.Год назад
Hey everybody, this in-depth tutorial can now be watched for free in it's entirety here on RUclips. It originally released in 2015. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. This is the final chapter of the tutorial but can also be ...
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 9/12
Просмотров 3,4 тыс.Год назад
Hey everybody, this in-depth tutorial can now be watched for free in it's entirety here on RUclips. It originally released in 2015. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. This is Part 9/12. 🏁 Here is the playlist to all the video...
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 2/12
Просмотров 9 тыс.Год назад
Hey everybody, this in-depth tutorial can now be watched for free in it's entirety here on RUclips. It originally released in 2015. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. This is Part 1/12. 🏁 Here is the playlist to all the video...
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 6/12
Просмотров 3,4 тыс.Год назад
Hey everybody, this in-depth tutorial can now be watched for free in it's entirety here on RUclips. It originally released in 2015. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. This is Part 6/12. 🏁 Here is the playlist to all the video...
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 3/12
Просмотров 6 тыс.Год назад
Hey everybody, this in-depth tutorial can now be watched for free in it's entirety here on RUclips. It originally released in 2015. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. This is Part 3/12. 🏁 Here is the playlist to all the video...
Welcome to the Ultimate Weapon Tutorial - Before you start watch this
Просмотров 20 тыс.Год назад
Hey everybody! 🙂👋 I hope your doing well. The Ultimate Weapon Tutorial which originally released in 2015 can now be watched for free here on RUclips. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. 🏁 Here is the playlist to all the videos...
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 5/12
Просмотров 4,5 тыс.Год назад
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 5/12
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 8/12
Просмотров 3,1 тыс.Год назад
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 8/12
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 4/12
Просмотров 4,9 тыс.Год назад
Ultimate Weapon Tutorial - Create a game ready weapon in 3Ds Max , Substance Painter & Marmoset 4/12
Stable Diffusion-Master AI Art: Installation, Prompts, txt2img-img2img, out/inpaint &Resize Tutorial
Просмотров 92 тыс.Год назад
Stable Diffusion-Master AI Art: Installation, Prompts, txt2img-img2img, out/inpaint &Resize Tutorial
Revolver Tutorial - Portfolio ready renders in Marmoset Toolbag 4
Просмотров 67 тыс.2 года назад
Revolver Tutorial - Portfolio ready renders in Marmoset Toolbag 4
Revolver Tutorial - Industry ready weapon and attachment creation for video games
Просмотров 71 тыс.2 года назад
Revolver Tutorial - Industry ready weapon and attachment creation for video games
Marmoset Toolbag 4 Beginners Tutorial - Baking & Texturing a game ready Flashbang!
Просмотров 101 тыс.3 года назад
Marmoset Toolbag 4 Beginners Tutorial - Baking & Texturing a game ready Flashbang!
Blender Beginners Tutorial - Modeling & Unwrapping a game ready Flashbang
Просмотров 175 тыс.3 года назад
Blender Beginners Tutorial - Modeling & Unwrapping a game ready Flashbang
Learning Blender - A step by step beginner Tutorial for 3D Artists
Просмотров 500 тыс.3 года назад
Learning Blender - A step by step beginner Tutorial for 3D Artists
MACE Tutorial - Part 2 - High Poly Creation - ZBrush
Просмотров 23 тыс.4 года назад
MACE Tutorial - Part 2 - High Poly Creation - ZBrush
MACE Tutorial - Part 1 - Block out - 3Ds Max 2020
Просмотров 24 тыс.4 года назад
MACE Tutorial - Part 1 - Block out - 3Ds Max 2020
SWORD Tutorial - CHAPTER OVERVIEW - Master the art of Zbrush, 3Ds Max, Substance Painter & Marmoset
Просмотров 33 тыс.4 года назад
SWORD Tutorial - CHAPTER OVERVIEW - Master the art of Zbrush, 3Ds Max, Substance Painter & Marmoset
MACE Tutorial - CHAPTER OVERVIEW - Master the art of Zbrush, 3Ds Max and Substance Painter
Просмотров 14 тыс.4 года назад
MACE Tutorial - CHAPTER OVERVIEW - Master the art of Zbrush, 3Ds Max and Substance Painter
Beginners Guide to Learning ZBrush
Просмотров 17 тыс.4 года назад
Beginners Guide to Learning ZBrush
Star Wars: Droid Tutorial - Part 2 - Baking & Texturing - Substance Painter
Просмотров 100 тыс.6 лет назад
Star Wars: Droid Tutorial - Part 2 - Baking & Texturing - Substance Painter
Star Wars: Droid Tutorial - Part 1 - Modeling & UV Unwrapping - 3Ds Max
Просмотров 127 тыс.6 лет назад
Star Wars: Droid Tutorial - Part 1 - Modeling & UV Unwrapping - 3Ds Max
Mech Tutorial Trailer - 3Ds Max & Substance Painter - Get Industry ready
Просмотров 70 тыс.7 лет назад
Mech Tutorial Trailer - 3Ds Max & Substance Painter - Get Industry ready

Комментарии

  • @png940
    @png940 Месяц назад

    where is the whole tutorial??????......it doesn't exist in your channel expect only the marmoset toolbag part

  • @darkcult99
    @darkcult99 Месяц назад

    👍👍👍

  • @secrectethio
    @secrectethio Месяц назад

    Please please boss(sir) please tell me where do I learn blender ,I want to pay and learn blender please ,your vedio inspired me boss you are the king

  • @usmanali-he5hv
    @usmanali-he5hv Месяц назад

    where you get steel parkerize material ?

  • @houyuanchen3179
    @houyuanchen3179 Месяц назад

    great totori

  • @teokim6298
    @teokim6298 Месяц назад

    Thank you for sharing your precious work~

  • @houyuanchen3179
    @houyuanchen3179 Месяц назад

    Thank you Tim!

  • @Alexsey-ru3uu
    @Alexsey-ru3uu 2 месяца назад

    Я может что не понимаю но почему в пеинтере нельзя сделать маску на рукоять и накинуть на нее эту шероховатость в виде ромбов ? Я так всегда делаю

  • @MrEbawu
    @MrEbawu 2 месяца назад

    Also shading even on flat surfaces is slightly jagged. Is it something that I need to worry about?

  • @MrEbawu
    @MrEbawu 2 месяца назад

    Amazing workflow! Are you baking this hp onto sharp edges with zero bevels?

  • @nyx8026
    @nyx8026 2 месяца назад

    This is way too performance heavy

  • @unraveledultimatefate
    @unraveledultimatefate 2 месяца назад

    This isn't magical at all, you can see all steps through the video and if done and repeated as necessary, the results will be there, but nothing is ever magical, there's a purpose behind every step in this video , i modeled for 20 years and i'm still learning and need to break plateus.

  • @unraveledultimatefate
    @unraveledultimatefate 2 месяца назад

    That's from one year ago and that's amazing as a starting point even for a person who has to learn initially topology, edge flow, and variations.

  • @nolew
    @nolew 2 месяца назад

    18:08 instead of repeating the action, you can hold alt and click to select the edge loop and then Select > Checker Deselect

  • @raekentherock1054
    @raekentherock1054 2 месяца назад

    Got som strange artifacts on the grip in substance. You can see the quads and triangles when pulling the light back and forth. Looks like the low poly shines trhough. Someone knows why? Cant see it in Tims tutorial ... looks pretty smooth there.

  • @Rootfury
    @Rootfury 2 месяца назад

    The thing that sucks though is you won't be able to use subdivision in those models, it would break.

  • @MoonbiscuitSims
    @MoonbiscuitSims 2 месяца назад

    Just finished the bevel section and i've spent today doing this slowly, it is such a fantastic tutorial, thank you

  • @temperboy5460
    @temperboy5460 3 месяца назад

    I hope you'd see this comment, thank for the tutorial playlist you made. I don't use 3ds max but it's still great way to learn from an expert. I was wondering if you'd ever remake the serious? I'm sure a lot of people would want to see how you leveled up your knowledge and skills since then.

  • @kellogg26redrocket
    @kellogg26redrocket 3 месяца назад

    Hi Tim, thanks for the wonderful tutorial. I have a question regarding to toolbag bake preview, why are the parented floaters not showing in preview, and why are there plenty of black spots/artifacts during preview? i have followed your tutorial very thoroughly so i'm confused as to why this isn't working

  • @ievtemner4501
    @ievtemner4501 3 месяца назад

    6:46 у вех же начинающий есть эта штука с права

  • @elarium.
    @elarium. 3 месяца назад

    Thank you

  • @surajbist999
    @surajbist999 3 месяца назад

    14:46 there are many N-gons there

  • @ShineLine3
    @ShineLine3 3 месяца назад

    Thank you, sir.

  • @ELA-xg4iv
    @ELA-xg4iv 3 месяца назад

    object size matters ? beacuse whenever im adding remesh to 0.01 value blender crash ?need solution

  • @dangerouslycheezy5429
    @dangerouslycheezy5429 3 месяца назад

    ​ @ChamferZone trying to use "circle Array" at part 6:50 but i just get an error code any ideas what to do? running version 4.1 and followed all steps perfect to this point. any and all help is appreciated

  • @richardkoszegi6508
    @richardkoszegi6508 3 месяца назад

    Is anyone here these days? I have a problem with the baking process. Everything is perfect, except the Fuze word on top. I can make that bake onto another part of the granade, but i cant bake anything onto that top thing. The result is like a very pixelated shadow. I tried with a bigger and smaller cage too, but same results. Any idea what causes the problem?

  • @kadircelen3308
    @kadircelen3308 3 месяца назад

    this guy is a legend

  • @SerhiiChebas
    @SerhiiChebas 4 месяца назад

    😢 cool

  • @heykuze
    @heykuze 4 месяца назад

    do you work as freelancer?

  • @user-cl2gq1rf2q
    @user-cl2gq1rf2q 4 месяца назад

    can u please give the refrence

  • @wallacesousuke1433
    @wallacesousuke1433 4 месяца назад

    Why would anyone choose 3ds over Maya? Maya seems better and more modern and easy to work on in every way

  • @bkm1104
    @bkm1104 4 месяца назад

    27:08

  • @timothyreiner9805
    @timothyreiner9805 4 месяца назад

    not sure this would be suitable for a game asset, text should have been done in a texture map

  • @tomsquad1979
    @tomsquad1979 4 месяца назад

    WTF?!?!😢

  • @bkm1104
    @bkm1104 4 месяца назад

    If there is a text file or Excel file for a shortcut, I think many people can save time

  • @user-id7tn3zz2s
    @user-id7tn3zz2s 5 месяцев назад

    Thank you so much!

  • @bkm1104
    @bkm1104 5 месяцев назад

    27:22

  • @mikeelooelo8040
    @mikeelooelo8040 5 месяцев назад

    How can I make my modifer menu show like yours? Is it an addon?

    • @alanlavery
      @alanlavery 4 месяца назад

      It is, It is called the "Modifier list" addon, look for the fork that works with blender 4.0 - 4.1. I will share a link in a follow up comment but I find sometimes it doesn't let me.

  • @flo5856
    @flo5856 5 месяцев назад

    Hey, I've been using this method ever since I saw it in the revolver course. I am wondering about a few things if you could possibly share your feedback about it. In particular because making high poly in this way you always need a closed mesh which can sometimes lead to a lot of unecessary tris count. The way I've been doing it is by removing those faces after baking/texturing is complete and making sure those unseen faces are basically non-existent on the UV map. I'm wondering if there's a better approach to this if saving a lot of triangles is necessary or if you would also do it this way? Cheers!

  • @roquet11
    @roquet11 5 месяцев назад

    I have a doubt, I started to use this workflow, but I have several problems. When I set the modifiers it takes several minutes each time I make an adjustment, or when I open the project it takes more than 10 minutes to open, I know it is a lot of polygons but in the video it seems to have a better performance. Any idea what could it be? My pc has an i7-10700k, 32Gb RAM and a Nvidia RTX 3080. I'm using blender 4.2

  • @yyin2612
    @yyin2612 5 месяцев назад

    I can't even use it because the face is too high and it gets stuck directly. I'll still choose ZB dynamesh

  • @kellogg26redrocket
    @kellogg26redrocket 5 месяцев назад

    1:27:53

  • @jonmcclintock8936
    @jonmcclintock8936 5 месяцев назад

    I'm brand new to marmoset. When I loaded the fbx into Marmoset the materials weren't colored in the material display (the different colored balls) like they were in his view. Also his flashbang was blk initially and he had to change it, mine was already white. When he toggled the highpoly/lowpoly some colors showed on his model, no colors showed for me. When he added the aluminum dented texture to the albedo layer the aluminum texture became visible in his main camera, but nothing changed for me, the flash bang is still just clear white. So it's not going great for me. I must be missing some display setting or something.

    • @richardkoszegi6508
      @richardkoszegi6508 4 месяца назад

      I have the same issues. My parented object does not showed in marmoset, i renamed them again to high poly, and then it worked. My baking is messed up on the nuts area.

  • @bakedbeings
    @bakedbeings 5 месяцев назад

    Always so helpful, thanks Tim 💪

  • @EnkhturBayarsaikhan
    @EnkhturBayarsaikhan 5 месяцев назад

    Amazing tutorial. Please, make more. Keep up your amazing work. Thank you so much.

  • @kaustubhasarkar6008
    @kaustubhasarkar6008 5 месяцев назад

    hopefully the tutor didn't use any external bonus tools or something like that.. which is hard to get...😅

  • @jp6228
    @jp6228 5 месяцев назад

    Thank You for this I've been needing a good guide to the best remesh work flow of a while now. #CHAMFERGOAT

  • @andywilson5677
    @andywilson5677 5 месяцев назад

    Really great tutorial Tim. Thanks a lot, I can't believe it is free on youtube. A small bit of feedback, as a complete beginner I think it would help if you explained why you did certain things rather than just saying what you did. For example, I didn't understand why you were making a high poly and low poly model, why you were marking certain edges for bevels / subdivision and why you were marking certain edges as seams for the UV map. I could follow along but if I was working on another model I wouldn't be able to make the decisions because I didn't understand the reason for doing the actions. Obviously I am learning about these things now but just a small bit of feedback that could have made the tutorial even better. Cheers! :)

  • @draudeky4508
    @draudeky4508 5 месяцев назад

    nice tutorial, a good expansion for my remasher knowledge

  • @foxtrotsierraproductions8626
    @foxtrotsierraproductions8626 5 месяцев назад

    Didnt know i was watching chamfer zone... Thank you for this in detail Tutorial i really struggled hard with making AK wood look good you are a life saver man!